16-30 Iskamsi, 613 After Odo
Marjura
StartFragment
Clusta Noba
Initially wary of the Navy dispatched to the region by Gaddagormald, the Order prohbits the ships from making a port call, and announcing that only sailors and marines who strike thier colors and surrender will be allowed on shore. Clearly outmatched, about half of them comply (Assault Resource success). Picking through the wreckage of his destroyed Navy, Gaddagormgald’s sailors drag what useful debris and supplies they can onto the shores of the tiny, southern-most island of Majura, some miles away from their intended destination of Clusta Noba. Silently, they bury their numerous dead under the islands loose sand and begin the reconstruction of the fleet. The island they landed on provides little in the way of wood, but enough is gathered for small rafts to be created in order to make excursions to the other islands. After some time, the remnants of the Navy are able to build some small boats and enough fishing gear to start a sizeable fishing enterprise. Through trade with Clusta Noba, both legal and illegal, the members of Gaddagormgald’s Navy are able to survive (Mobilize).
Trinsmyra
Rung
Hearing of the mystic upheaval in Rung, the former Tricilvan noble families who previously set themselves up in Ard Gachlaf return to the city bearing plenty of gold with which to attempt to recover their lost influence. However, en route, they are waylaid by wild manapors, who tear through their bodyguard with ease, and then go on to feast on the slowest nobles . The riches in the baggage train are scattered to the winds (Raise Influence blocked).
Milacke
Gaddagormgald himself leads a bloody crusade across the city of Rakma, his hellish army of soldiers screaming curses as they slaughter their way through the city. Maddening, raucous, violent screams thunder out from the troops, their eyes wickedly red, blood magically gushing out from their weapons and eyes. “MURDER EVERYTHING!” A voice-cracked, childish screech rips through the city as Gaddagormgald saws his way through a young mother’s head; his body shaking violently in ecstasy, pulsating crimson and black. Peasantry, Soldiers, Nobles, Clergy, the Infirm, Animals, Men, Women, Children, the Elderly; nobody and nothing is spared a painful death. Literal rivers of blood pour out of the city, as the land is reborn in carnage. After the fighting is finished, the troops bathe themselves wildly in the muddy sanguine pools scattered around the city, and only then do they calm. After a short time, the troops return to their usual rigorous, lawful behaviour, erecting barricades and enforcing Gaddagormgald’s law over the surrounding area (Raise Influence Success).
In the wake of the attack Fundibria strengthens her magic for her own protection (Mobilize).
Kark
Commodore Kaldor enlists his communication networks to push propaganda against the Trakorian occupation. At the same time, he orders his Privateers to be more aggressive. Between stirring up hate, and showing off wealth, his captains have steady access to fresh recruits (mobilize).
In response to the invasion in Milacke, terror threatens to spread through the streets of Vumbra. The average citizens flood the city of Vumbra, demanding action be taken to defend them from the threat of Gaddagormgald. Gaddagormgald’s Infiltrators try to nestle themselves in by hiding among the refugees, but Digeta Longa's dishonoured wolven literally sniffs them out easily, and gives them up to Fundibëra's cultists. The infiltrators flee to avoid death (Raise Influence Fail).
Palamux
Kargom
Chiefs loyal to Folda get word that the Fire Tongue inquisitors have landed on the coast. At the All Thing, they start agitating against the foreign invaders, successfully so. At a frenzy, the Kargomites pour into the valleys, hunting for Fire Tongues wherever they can find them,then capture them and bring them back to the sacred site to make them the main course in honour of the Moon goddess (Attack Resource). Desperate to turn things around, Barù Saulani and the Fire Tongue Inquisitors denounce all in league with Folda as anti-creationists, allies of Shagul, and guilty of spreading of Rejoicerism. His grip must be broken! A campaign of targeted assassinations of all leaders aligned with Folda commences. But even with the help of unexpected allies, the effort fails, the Fire Tongues have been too savaged by the wild Kargomites. The local tribes have always been anti-creationist, and their devotion to the Moon trumps their hatred for Folda (Raise Influence §fail).
Fokale Plains
The Veteran Priests study the ruins and meditate on the fate the Gods imposed on Fokale. They must redouble their efforts to do the will of the Gods and destroy their enemies (Mobilize).
Nastrôl
da Quafacha himself gathers the Old Blood nobles in Balgumel one night towards the end of the month. They have all brought their men-at-arms, and together, they move against Craig Lind Estate, just north of Fontra Cilor. Everything works perfectly. The Prince of Folda's guards are caught unawares, and cut down to a man. The Prince himself is inside in his quarters, seemingly cornered, with no escape. Then something goes wrong. Only those who were there knows what it was - apparently many of the men-at-arms disappeared or were struck by madness. It is clear that the Prince of Folda has protection of very unusual kind. Whatever it was, da Quafacha declares the Prince of Folda an impostor after the event (Attack Shadow Actor - Fail).
Moskoria
Manzonla himself declares the NeoKlavyniak Empire to be under the Protection of Shamash, god of truth. His words are backed up by powerful siege troops, sending a clear message to everyone. (Raise Influence Success).As their allies gather power in the province, the NeoKlavykian academics get access to better mecenats, patrons and new recruits, growing in power (Mobilize).
Lasemos-Bhannavil
Priests of the Kishat tour the province, spreading the word of the god near and far. The faithful are many here and eagerly listen (Raise influence success).
Adapting to the new location, the travelling acting troupe beings putting in semi-improvised plays on the docks playing out the histories of the local principalities. The plays start out the same way, but the audiences soon discover that if they cheer for their own principality, the focus of the play shifts towards their home. Fervent fans bring their friends and family, and the crowds grow in size - and rowdiness (Raise Influence successs).
The Kishat
Neo-Klavykian merchants leverage the connections they made earlier in the month to entrench themselves deeply into the local power structure. The merchants erroneously believe that the Kishati can be bribed like anyone else. Soon enough, they discover that this is not at all the case, but only after they have lost considerable sums in the effort (Raise Influence Fail).
Myxa
Isaiah newtorks in Navumbra offering his services to various nobles as a means of creating a network of favours owed to him and his employyer, Duke Kamesti (Raise Influence success).
Enjis opens trade (Raise Influence).
Ziddisbar
Enji's trade emporium opens new trade venues in the area (Raise Influence success).
Paratorna
Ilibauria
Bribed nobles in the employ of the Prince of Folda believe that everyone is as susceptible to bribery as they are and so start to spread their wealth around hoping to buy local influence. However, the locals, infused with the ideological conviction fuelled by local patriotism, reject the gold (Raise Influence Fail).
Ruhl
A surprising and unexpected matrimonial union is made between a prominent merchant house and a Marshfolk merchant prince. What should be a scandal turns into an extremely lucrative business venture (Mobilize).
Paraltro
The Commodore himself leads the rebel force in Paraltro. They raid the supplies left behind by Belisiria, and Kaldor himself takes residence in Belisiria's estate where he and his troops run drills. For now, at least, they make of point of not bothering the locals (Mobilize).
The freedom fighters are offput by the marshfolks’ strange looks and odd ways. They make their disdain known, but not enough to avoid the deals being offered by the merchants. Their insults are not forgotten, however, and the fighers’ superiority make it easy to slip something deadly into the supplies the fighers buy. Their carelessness leads to a laxity in the food being served to their leader, who falls violently ill and, ultimately, into a coma from which he does not wake. It’s possible the healers of Illibauria could bring him back - but who would take him? (Attack Shadow Actor Success).
Tricilve
Kamesti's merchants are keen to invest in the chaotic markets of the capital, and more than a few are willing to do favours for the New Sphere in return (raise influence success) .
Assisted by the innocentian cultists, who always appear disconcertingly honest and innocent in a city filled of liars and con-people, the local Engineering guild applies for funding of their latest audacious city project - a self-cleaning sewer. Ialsop's Fortune holders immediately sees a chance for profits and invest heavily in the project. It turns out to be a disaster. For weeks, moneys are literally wasted on digging pits and filling them in again. Many resources are drawn from Kamesti's coffers this way, for absolutely no gain (Attack Resource success).
Hiltre & Hoejdar
Kamesti's mercenary forces guard merchant caravans into the communities largely loyal to the old guard, but the locals slam their doors in the face of the clearly outsider mercenaries, preferring to do business with the old guard slavers to unfamiliar...people (Raise Influence Fail- Blocked).
Malusa
Personally overseen by the Mistress of Spies, the dirty work to root out the last remnants of those who were complicit in the usurpation of power from the righteous rule of the Duke da Kamesti begins in earnest. The Long Finger of the Law reaches into the darkest crevices and cracks of Malusa, enthusiastically supported by local nobles affiliated with the New Sphere, to scrape off and drag out whatever dirt might still be hiding inside. Once done, the Finger needs a wash, because much dirt, in the form of disloyal people, is cleansed out, indeed (Raise Influence Success).
New Mark
Several new small stores and workshops establish themselves across the province, as trade increases now that the roads are safe again. Hopeful entrepreneurs form a loose cooperation to boost each other's business, with admirable results (Mobilize).
Iaslop and his many allies work to undermine Trimelda's mercantile web in the outskirts of the capital region, with very limited success. The merchant networks are disrupted, but retain much of their strength (Attack resource success).
Bralorge
The Architects hold a great conference where everyone can compete in doing the most outlandish building. Many laughs are had over the proposals and many learnings made (Mobilize).
Bretalva
No news
Karramak
It's a grey and rainy day, as the flagship of duke Grigor Trimelda lists in the wind, flaunting its swollen belly as if making a rude gesture at the mainland. The ship's opulence is countered by the stern frugality of its military escorts - warships rigidly defying the weather. On deck, the ducal triumph is reaching its climax. It's been a festive couple of days, each crowned by a ceremony underscoring how the name of Trimelda rings out to all corners of the world, and that even the elements themselves embrace the bloodline. The people and petty nobility of Karramak are, of course, expected to do the same, as the whole south of Paratorna join together under one jewel-studded boot. Various local elders and potentates have already volunteered, aided by a company of hired swords, to show their loyalty by taking the duke's place in embracing the forces of nature. The grand mayor of Karnald had the honor of starting these procedures by converging with Wind, as he and his extended family were all hung by the neck. Next up were the Skeck tribes of the north, whose chieftains were dignified by becoming one with Earth, as they were buried alive. Yesterday, the turn had come to the aldermen of the kryffer grass farmers in the area, who were rolled in bales of their own harvest, and thrown on a bonfire so as to fuse with Fire. Eventually, at least. This morning, every tenth villager from along the coast were rowed to the Splendor, and are now waiting on the deck of the flagship to merge with Water.A new honorary order, the Navy Hornblowers, has been founded for officers of the fleet. They are especially tasked with sounding the alarm in case of a revolt, as well as overwatching the embargo of the fief, and running other sensitive errands for Trimelda. In honor of the duke's four days of triumph, they swear to always carry on their person a knotted scarf, a pouch full of their home soil, a smoking pipe, and a flask of schnapps.Scouts bring word of a calm countryside, with locals rejoicing quietly in the comfort of their own locked and darkened homes. All is well, in Karramak (Raise Influence Success).
Saphyna
Ardahals
Application of coin into the pockets of professional duellists often can buy allegiance for a time… this time was of marginal utility but there is a contest of resources brewing in Ardhals (Attack Resource Success).
The simple mining town of Gaz Ulul has had a whiff of cultivation, recently, as Trimeldan duellants have gracefully evaded various assaults by assorted mendicants, soothsayers, snake oil merchants and other thralls of house Kamesti. Not only have the hot blooded blade equilibrists survived a string of crude attacks, but also increased their numbers as the local populace has realized their superior way of life and training (Mobilize).
Korjulme
In Korjulme the claivoyant peace orcs practice their magic, enabelling them to se further than any orc has seen before (mobilize)
As the nobles continue to recover from their ordeal in the forest, they throw increasingly extravagant parties. Some of the parties even spill over into the streets, filling the air with festivities and giving the nobles a certain indulgent fondness by the general populace (Mobilize).
Frimboline Plains
The Merchant navy in the Frimboline plains mobilize through building more ships....(mobilize),
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