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Spring 611 After Odo

Trinsmyra

Rung

The Rungli population start practicing the ancient animist rites, inspired by the Animist magic around them. This results in the widespread honouring of the Olden ways (Raise influence)

Milacke

The Ranzine monks in the province start coordinating intensely together with the Abzulva's Fire Tongues, strengthening their organizational capacity significantly (Mobilize)

Palamux

Kargom

No news.

Fokale Plains

In the Fokale plains, the privateers start promising the tribal the elders power and do their best to unite the tribes under one banner. They make some initial success, but then comes that fateful night when two major rivaling clans are supposed to swear fealty to the Privateers. After starting to fight each other, they also realize that they have absolutely no intention of serving some foreign rogues and then briefly unite just to burn the camp and leave (Raise Influence fail).

Nastrôl

Whispering winds stream through the streets of HOXOH and Balgumél, haunting the residents at night. But the most of the people of HOXOH dismiss this as another exercise devised by the Grand Syntald Hussler, who finds himself overwhelmed by students wanting to undertake wind studies. He waves his hand to change the illusions around him to get some private time for his research. In Balgumél, a group of knowlegdeable Abzulva agents suspect the winds of being the deeds of some anti-Creationist reality deviants and raise awareness about the threat. (Pazuzu raise Influence 1 fail. Hussler block, Coria Block). Meanwhile, outside the cities, Manzonla's mercenaries get into shape for coming confrontations. A season of intense practicing ensues (mobilize).

Moskoria

The Grand Syntald himself rallies the people of Moskoria: "It's almost over! The Kishate is in shambles, the confusion is unbelievable. Now is the time to end it. Follow me! Return Moskoria to its former glory! End this suffering, this pain caused on so many by the masses. You need not look over your shoulders anymore. The war torn towns and cities can be rebuilt. Allow me the privilege of restoring the honor to your once beautiful nation. Help me drive these invaders back, and I shall help you attempt to get these lands back to its lushness of old." As one, Moskorians from across the entire province line up behind him to support his cause and for the betterment of their promised future (Raise Influence succeess). As a result, the Shamashi faithful go into hiding and their temples close, those who are still faithful worry that they will be the next victims. In a radical move, they join the Ransardian raiders, vowing to continue fighting for truth against Hussler's illusionists (mobilize).

Lasemos-Bhannavil

The Admirata Vemsica herself arrives in Maravelda and starts bribing minor nobles with promises of power left and right. Then she personally leads a coupe de into the capital aiming to control all of Lasemos. Unfortunately, things do not go as planned at all. Instead of beheading the local leadership, Vemsica's political connections turn out to be wrong about everything. The gates are not open, the half of the troops are not bribed as they should be, and the local nobles are not taken by surprise at all. Instead, someone has tipped them off, and they have mustered their own forces. Confusion ensues as everyone starts a large brawl across the city and the surrounding countryside. When the dust settles, Vemsica's forces are either travelling to the wrong place, bought off by the other side, or in hospital. (Raise Influence fail, Hussler block).

The Kishate

No news from the Kishate.

Myxa

StartFragmentVemsica's pirates use smuggling to enrich the nobles. Some refuse to fall in line Vemsica and disappear. One by one, all of the noble houses are brought under her sway, turning the entire island into a pirate haven. Pirates from across the Northwest are now used to Myxa as a safe place to sell their loot, recruit new sailors and repair their ships, let alone spend their loot at the local inns. (Raise influence)

Ziddisbar

The Apostles of the Wind keep proselytizing in the province. The barbosks love the idea of this new Storm God and come up with all sorts of interesting new religious rituals, including the wind dance, which consists of trying to tackle each other as hard as possible (mobilize). Possession. A slight overstatement for some folk in Ziddisbar. Masses of folk look on, some in fear but mostly in curiosity, as more and more acts of "possession" are occurring among the locals. Contentment also resides in some of the normally quarreling areas as those involved are removed from the conflict. Questions remain however, asking if there is a new leader willing to step forward or if it's some sort of plague spreading through the nation (mobilize).

Paratorna

Ilibauria

The medical arts brings prestige and good will to Ilibauria, as the sick and reverent make pilgrimages to the city. Taking advantage of the influx of people, the DiFolt theatre academy puts on shows for those waiting to see expert medics and alchemists, providing healing for both body and soul. While this is intended to complete DiFolt control of the province, the plan fails when one of the actors becomes almost diefied by the audiences who think this actor has miracle cures that the DiFolts do not (Raise influence fail).

Ruhl

The nobles from Paraltro make themselves comfortable in their convalescence, pouring money into the local economy and sponsoring more children into apprenticeships and personal servitude. Ruhl has never seen such health and prosperity. This enables the locals the means to decide their own fate, rather than fall in line with the DiFolt, as had been hoped (Raise Influence fail).

Paraltro

Having instated themselves as law enforcement, and now collecting protection money in a much larger scale, Dokella's thugs will strengthen their own position by getting better weapons and armour straight out of the Empire's Armoury in Siola, in preparation for the army's return by learning everything they can about the city (Mobilize), Meanwhile, the nobles in Paraltro see with fear the development in the capital and the rise of the mob rule and are worried that it will happen here, too, given the recent corruption of law enforcement. For once are both the conservative noble families and the progressive nobles who worship Kastyke are united in the wish for stability and control over their beloved province. The city watch of Fam Kvalvi and Siola, local rural militia and mercenary troops nearby are all put on alert and in the dead of night raids are made all across the province. Key individuals in the pockets of the Whig Makers are quickly eliminated, other of less importance are jailed or banished on pain of death if they should return. Martial law is enforced by the militia controlled by the noble families and armed men can be seen in every street corner, keeping the peace of Kastyke (Raise Influence).

Just as their control over the province is complete, a sudden illness befalls them nobility, then spreads to the populace. The deaths are painful and terrible to behold. Even more shocking is the discovery, upon examination by DiFolt medical experts, that the deaths are not natural at all. The spread of plague is actually a poison. Because of the spread of the medical salons and the many medical practitioners in the area, resources are mobilized immediately to contain the act of terrorism. Nobles capable of travel leave the city, and it becomes suspiciously obvious the "sickness" is hitting Throne Loyalists and power holders more than others. Gozcana herself comes to the city to oversee the aid against the crisis. When asked why she takes a personal interest, the senior member of the DiFolt's High Alcuria points to her ravaged face and simply says, "I have seen what happens when an empire chooses to strike using the basest means." Desperate, the population turns to the DiFolts' potion makers for help en masse (Raise Influence).

The Digeta Longa does not stand for this new threat to Imperial power. Goba da Grummi herself leads a small team of competent agents and soldiers to arrest Gozcana da Skugre. Everything seems to be going well. They quickly locate her whereabouts and make their way into her manor. Two or three guards try to stop their advance and quickly put down. But then, smoke suddenly develops in the room. Goba da Grummi only manages to save her life from the noxious fumes by jumping out of a window and down into the ocean below, the dying screams of her minions ringing in her ears on the way down (Attack Shadow Actor).

Tricilve

In the aftermath of the mob takeover, the city is tense indeed. Nobles are quickly carried through the streets in their pallors. The agents of Duke Kamesti carefully maneuver to meet other members of the Order of the New Sphere clandestinely to to capitalize in the Empresses loss of control of the day to day operation of her seat. However, one of Klamender Gomba's servants have overheard talk about this meeting and informs the local mob boss. A group of soldiers, now in the pocket of the Whig Maker's guild, descend upon the supposed meeting place, scattering the attendants, and frustrating their attempts at rebuilding their infrastructure and the mob's control over the docks and city gates prove too hard to circumvent (Raise Influence blocked by Dokella).

At the same time, the wizards of the court start coordinating those officials that are still loyal to the throne to start getting order is restored at least in the nobles quarters but also at the important ecclesial sites (Raise Influence). Meanwhile, the Conservative nobles lobby for new property taxes on the estates of the Whig Maker's Guild. While they do not really care to much whether the bylaw passes or fails, they do use this opportunity to get good relations with city officials (Raise Influence).

As all of this is happening around the city, scientists from near and far flock to the chronolab, one of the few stable and safe areas, it seems, and try to unveil its secrets (Mobilize)

Hiltre & Hoeja

Someone is chasing poachers unto the land. The men-at-arms need to be reinforced to keep a good border watch (Mobilize).

Malusa

Returning from extended maneuvers in the North, the Condottiaries in service to the Duke have returned to the seat of Iaslop da Kamesti in force and are maneuvering in the countryside. However, the return to the city has not been seamless, apparently snide remarks by lose tongues have resulted in more than a few brawls and worse. While the Duke's Seneschal was quick to mete out the Duke's Justice to the offending soldiers, word is that the Whig Maker's network of snitches that used to operate with impunity in the Duke's seat have been targeted. Although hunting them down was the purpose, they obviously have eyes and ears everywhere, and the ensuing brawls end up providing a lot of entertainment to local tavern patrons, but no real harm to the organized crime agents (Attack Resource - fail). Even so, these criminal elements realize that they have landed in the middle of a feud between the Kamestis and the Gombas. Resenting the rumour that they work for Gomba, Dokella's snitches set to work in Kamest. They ply their trade to secure a supply of sylvoleum. The next step is making sure that sylvoleum ends up in the hands of people who dislike Gomba's men. Dokella's men make a point of not throwing any firebombs themselves, and make sure that word on the street is clear: the Whig Makers work for Dokella and no one else (Mobilize)

New Mark

Grigor Trimelda's Courtiers host a great feast to celebrate the Queen and Trakoria's great traditions. The evening is a smashing success, entrenching their capacity for intrigue (mobilize).

Bralorge

Gregor Trimelda's Knights continues to exercise. To shake things up a bit, they put on a mock field battle this Spring, and learn a lot about how to coordinate and act together (Mobilize). While the knights are focused on training, Dokella's smuggling ring connects the slave markets in Bretalva to Dokella's power base in Triclive, which results in shipping some very high priced wigs abroad (Mobilize).

Bretalva

EndFragment

Grigor Trimelda's merchants take their winnings from Paraltro and invest them in Grumm, to the great joy of the local citizens. In the shadows, Klamender Gomba's smugglers help by providing the merchants with quick transports of sensitive goods used for bribery. (Raise Influence with Gomba assist). The expanding trade here also benefits the slave traders. With all the unrest on the islands many refugees are on the move and gets picked up by pirates or slavers and eventually end up at the big sales market in Grumm (Mobilize).

Karramak

Duke Iaslop, having spent much time in the city recently returned to make a few well-placed investments in the community to expand opportunites in the mustelon trade with the Skecks. While the imperial agents of Heneguya do their level best to smear the good name of the Duke and provide misdirection, the Gold Trakines of the Duke speak louder than the whispered gossip and the Duke finds that doors that remained closed to his network of allies opened rather quickly at the sound of coinage being spent and money to be made. One reason for that is probably that some of those Imperial agents are exposed by the agents of the Digeta Longa, allowing the Duke to avoid the worst traps. (Raise influence, Heneguya block, da Grummi assists 2 DDs, success).

Saphyna

Ardhals

The nobles negotiate trading deals regarding the mines. However, as the negotiations continue, the Imperial lancers intervene and arrest the merchants who were about to start trading with the upstart nobleman from Palamux. (Raise Influence blocked by Heneguya)

Korjulme

The emporium gains total control over the economic situation simply because the flourishing trade is employing everyone, or at least everyone is dependent on the money from employed in the emporium. As the colouring trade becomes dominant in the province, the devotion to colours reach new heights when a spiritual awakening grips the province, devoted purpurians, worshiping the holy colour, the pure color.....(Raise influence success).

Frimboline Plains

No news.


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